Paramount VX—
Studio City PXL partnered with Paramount Pictures to develop a customized metaverse platform that aims to bridge the gap between digital interactivity and real-world engagement.
As Lead UI Designer, I redesigned vx.live’s interface to be more intuitive and brand-adaptable. I introduced modular components for chat, media, and navigation, streamlining interactions while enhancing accessibility, performance, and immersive storytelling for large-scale fan events.

Role: UI • Redesign of Interface + Platform Page Promo
Tools: Figma, Illustrator, Photoshop
Agency: SCPXL

Bridging the gap between digital and real-world engagement.

The VX platform platform offered Paramount virtual environments where their communities and fans were able to interact in real-time within their immersive spaces designed after their actual studio lots.

Providing a space that captures the collaborative energy of real-world interactions.

Insights and Defining Challenges

As more real-world interactions shifted online during the pandemic, there was a growing need for platforms that recreate the spontaneity, presence, and interactivity of in-person experiences—without the friction of downloads, logins, or technical overhead.

The in-browser platform was designed to address the gap between traditional online tools and the dynamic, social nature of real-life engagement—enabling the development of multiplayer spaces that felt immediate, communal, and accessible.

Through interviews with participants, clients and stakeholders, we gathered valuable insights to better understand and empathize with the needs of our target audience. This allowed us to dive deeper into defining the project's challenges.

The Casual Binger
Name: Ashlyn 
Age: 22

Fandom: Moderate viewer
Favorite Genres: Comedy, Young Adult, Action

Goals & Motivations:
‍•
Joins events out of curiosity
• Stays for interactive elements.
• Get health info in Spanish or simplified English

Needs from the Site:
‍•
Easy entry, mobile-friendly access
• No account needed to participate
• Something like Comic-Con

The Immersive Roleplayer
Name: Aiden 
Age: 19
Fandom: Deeply engaged
Favorite Genres: Sci-fi

Goals & Motivations:
‍•
Dive into the lore
• Interact in-world with other fans
• Contribute creatively to the space.

Needs from the Site:
In-world freedom
• Unlockable surprises
• Lore integration

The Content Creator Fan
Name: Serena Johnson 
Age: 25
Fandom: Highly active and influential
Favorite Genres: Sci-fi and Comedy

Goals & Motivations:
‍•
Capture exclusive moments
• Share unique content on TikTok/Instagram
• Grow their fanbase

Needs from the Site:
Sharable moments
• Limited-edition digital collectibles.

The Superfan Lifer
Name: Clara  
Age: 43
Fandom: Hardcore, long-term supporter
Favorite Genres: Sci-fi

Goals & Motivations:
‍•
Feel seen by the brand
• Attend exclusive premieres,
• Meet other loyal fans.

Needs from the Site:
VIP perks
• Direct interactions with talent/crew
• Trivia contests, loyalty badges

Preparing the Journey

The team at SCPXL went through the process of rapidly visualizing, testing and refining thoughts and ideas before the development process. Below is a glimpse of how we defined the vision of the user's journey throughout the experience by highlighting decision points, loops and any potential friction areas.

Early testing with Functionality

To help the team determine the priority of information, I designed the placement and layout of content in wireframe form which allowed for rapid iteration, feedback and discussions.

Once approved, I developed the wireframes into a working prototype to help simulate user interaction with the product and address any potential pain points discovered throughout the early stages.

Behind the Design Ecosystem

The platform featured a clean, browser-native design that supported immersive, multi-user environments customizable for any event or brand. Its modular UI components—such as chat, user lists, media embeds, and movement controls—are lightweight, intuitive, and easily skinned to match branded experiences. It’s a visually flexible system that balances performance with immersive storytelling for dynamic, fan-facing digital activations.

Color System

bkg

madiosn

container

blue charcoal

bars

blue charcoal

active

blue ribbon

idle

east bay

neutral accent

white

Type Scale

Line Height

Final Look—

Reflection Points

Using vx.live, Paramount successfully transformed traditional online fan activations into dynamic, browser-native experiences. The platform’s modular UI components—chat, media embeds, avatars, and movement controls—allowed for easy customization, enabling each event to reflect the unique aesthetic of the film or series being promoted.

Fans engaged more deeply by exploring interactive environments, socializing, and sharing moments across social media. Scalable infrastructure supported both intimate community gatherings and large premieres, while immersive design extended Paramount’s IP storytelling into living digital spaces that felt participatory and memorable.

Creative Direction: Garrett Warren, Bennett Sell-Kline
Project Managers: Victor Frias, Rolando Vasquez, Michelle Yap
Lead Developer: Dennis Nguyen
Front-End Developer: Laura Lieu
UX: Victor Frias, Rolando Vasquez, Orlando Antonio
Art Direction, Design: Orlando Antonio