As more real-world interactions shifted online during the pandemic, there was a growing need for platforms that recreate the spontaneity, presence, and interactivity of in-person experiences—without the friction of downloads, logins, or technical overhead.
The in-browser platform was designed to address the gap between traditional online tools and the dynamic, social nature of real-life engagement—enabling the development of multiplayer spaces that felt immediate, communal, and accessible.
Through interviews with participants, clients and stakeholders, we gathered valuable insights to better understand and empathize with the needs of our target audience. This allowed us to dive deeper into defining the project's challenges.
The team at SCPXL went through the process of rapidly visualizing, testing and refining thoughts and ideas before the development process. Below is a glimpse of how we defined the vision of the user's journey throughout the experience by highlighting decision points, loops and any potential friction areas.
To help the team determine the priority of information, I designed the placement and layout of content in wireframe form which allowed for rapid iteration, feedback and discussions.
Once approved, I developed the wireframes into a working prototype to help simulate user interaction with the product and address any potential pain points discovered throughout the early stages.
The platform featured a clean, browser-native design that supported immersive, multi-user environments customizable for any event or brand. Its modular UI components—such as chat, user lists, media embeds, and movement controls—are lightweight, intuitive, and easily skinned to match branded experiences. It’s a visually flexible system that balances performance with immersive storytelling for dynamic, fan-facing digital activations.
bkg
madiosn
container
blue charcoal
bars
blue charcoal
active
blue ribbon
idle
east bay
neutral accent
white