NYSF Fair Match—
The New York State Fair's puzzle game offers a fun, casual match‑3 experience infused with the charm and attractions of the fair. It blends playful design with promotional storytelling, making it both entertaining and educational—an ideal gateway for fairgoers to explore the spirit of the Great New York State Fair.
As UI Lead for the NYS Fair Match-3 game, I shaped the visual language—from icons and colors to animations and layouts—while ensuring a fun, accessible player experience. On the UX side, I documented user flows, wireframes, and gameplay strategy, defining level goals, scoring systems, and progression mechanics. The result was a cohesive, easy-to-play game that combined engaging visuals with smart design strategy to capture the spirit of the New York State Fair and keep players coming back.

Role: UX/UI • Art Direction • Design
Tools: Blender, Figma, Illustrator, Mapbox, Photoshop
Agency: SCPXL

Engaging fairgoers with a taste of it's signature charm.

The game is designed to engage digital audiences with an interactive taste of the fair’s signature charm. Through casual play, it promotes fair awareness, drives web traffic, and connects with younger users and families.

Sustaining engagement beyond the event

Insights and Defining Challenges

Despite the rich history and wide appeal of the New York State Fair, it can be challenging to capture the attention of younger, digital-first audiences and sustain engagement beyond the event dates. The Fair needed a fun, accessible way to build excitement, educate the public, and drive both online and in-person participation in a way that resonates year-round.

Through interviews with clients and stakeholders, we gathered valuable insights to better understand and empathize with the needs their target audience may have along with addressing any potential pain points they may experience. This allowed us to dive deeper into defining the project's challenges.

The Curious Kid
Name: Lily 
Age: 10

Location: Syracuse, NY
Tech Habits: Plays tablet games daily

Motivations:
‍•
Fun, color, and easy gameplay
• Find family-friendly activities and attractions.
• Enjoy local food and crafts.

Goals:
‍•
Enjoy quick, fun levels with satisfying visuals
• Learn about fair animals and food through play
• Convince parents to visit the fair after seeing it in the game

The Engaged Parent
Name: Tamika 
Age: 39

Location: Rochester, NY
Tech Habits: Shares a tablet with her kids

Motivations:
‍•
Family activities, educational value

Goals:
‍•
Discover a kid-safe activity tied to an upcoming family outing
• Encourage learning about agriculture in a fun format
• Use the game to build anticipation before attending the fair

The Casual Commuter
Name: Carlos 
Age: 32
Location: Albany, NY
Tech Habits: Plays games during short breaks

Motivations:
‍•
Stress relief, quick entertainment

Goals:
‍•
Pass time with fun, non-demanding levels
• Learn a bit about the fair in the process
• Be subtly reminded about event dates and attractions

The Social Teen
Name: Courtney 
Age: 17
Location: Buffalo, NY
Tech Habits: Always on mobile, active on Instagram and TikTok

Motivations:
‍•
Shareable content, competition

Goals:
‍•
Compete with friends and share scores
• Earn badges or flair to post socially
• Find out what’s happening at the fair and plan a visit with friends

Preparing the Journey

Our team went through the process of rapidly visualizing, testing and refining thoughts and ideas before the development process. Below is a glimpse of how we defined our vision of the user's journey through the app by highlighting decision points, loops and any potential friction areas.

Early testing with Functionality

To help the team determine the priority of information, I designed the placement and layout of content in wireframe form which allowed for rapid iteration, feedback and discussions.

Once approved, I developed the wireframes into a working prototype to help simulate user interaction with the product and address any potential pain points discovered throughout the early stages.

Behind the Design Ecosystem

The Fair Match game featured a vibrant, playful visual style inspired by the charm of the state fair. Colorful icons—like corn dogs, cows, ribbons, and ride tickets—were utilized in a cheerful cartoon style with lively animations and celebratory effects. The interface uses bright, primary colors, rounded buttons, and fair-themed textures like wood signs and bunting.

Friendly fonts, glowing highlights, and whimsical sounds created an inviting atmosphere for all ages with backgrounds designed to depict a festive fairground. The visual system looked to balance fun and familiarity, making it perfect for families, kids, and casual players alike.

Color System

Type Scale

Line Height

Final Look—

Reflection + Credits

The NYS Fair Match-3 game proved that gamification can effectively extend engagement beyond the fairgrounds. By weaving iconic fair elements into a fun, family-friendly format, the game reinforced brand identity while appealing to a wide audience. Its design encouraged repeat play, created anticipation for the fair, and served as a digital bridge to in-person attendance.

Beyond boosting awareness, the project demonstrated how playful, themed experiences can strengthen cultural connection and provide a scalable foundation for future digital campaigns.

Creative Direction: Dudley Beene
Project Managers: Victor Frias, Rolando Vasquez
Lead Developer: Dennis Nguyen
Front-End Developer: Jennifer Huerte
UX: Victor Frias, Rolando Vasquez, Orlando Antonio
Art Direction, Design: Orlando Antonio