The challenge was to create a match-3 game experience that felt as instantly familiar and addictive as Candy Crush while staying true to the Disney Princess brand’s storytelling magic. With eleven iconic princesses, each with distinct personalities, kingdoms, and villains, the game needed to balance casual approachability with strategic depth so players of all ages could enjoy it while feeling the growing challenge as levels progressed.
Through interviews with clients and stakeholders, we gathered valuable insights to better understand and empathize with the needs their target audience may have along with addressing any potential pain points they may experience. This allowed us to dive deeper into defining the project's challenges.
To help the team determine the priority of information, I designed the placement and layout of content in wireframe form which allowed for rapid iteration, feedback and discussions.
Once approved, I developed the wireframes into a working prototype to help simulate user interaction with the product and address any potential pain points discovered throughout the early stages.
The visual design combines the whimsy of Disney Princess worlds with the vibrancy of modern puzzle games. Each stage reflects its princess through distinct color palettes, themed backdrops, and power-ups tied to her traits, while villain-inspired obstacles add contrast with darker, moodier tones.
The game board remains clean and intuitive, with gems and power-ups featuring subtle animations for satisfying feedback. UI elements adopt a storybook elegance with modern clarity, ensuring the entire experience feels magical, cohesive, and accessible for players of all ages.