DC Meta Madhouse—
A gamified (tournament-style bracket) designed to immerse DC Comic fans in the chaotic world of their most notorious villains.
The DC Meta Madhouse tournament, created in partnership with SCPXL Agency, is a branded interactive experience designed to immerse fans in the chaotic world of DC Comics' most notorious villains.

Role: UX/UI • Art Direction • Design
Tools: Blender, Figma, Illustrator, Mapbox, Photoshop
Agency: SCPXL

Transforming iconic villain matchups into a dynamic tournament.

The experience features a gamified tournament-style bracket, inviting users to vote on matchups between iconic characters like The Joker, Harley Quinn, Lex Luthor, and more.

Making villains the centerpiece of engagement

Insights and Defining Challenges

While DC's villains are iconic, they often play second fiddle to the heroes in mainstream media and fan engagement. There is a missed opportunity to deepen fan connection with the rich, complex personalities of these characters beyond their typical roles as antagonists.

Traditional promotional tactics fail to fully leverage the immersive and participatory potential of digital platforms. The challenge lies in creating an experience that not only highlights these villains in an exciting, fan-driven way but also sustains interest, encourages social sharing, and integrates meaningfully with DC’s broader branding and campaign efforts.

Through interviews with participants, clients and stakeholders, we gathered valuable insights to better understand and empathize with the needs of our target audience. This allowed us to dive deeper into defining the project's challenges.

The Diehard Comic Fan
Name: Fernando 
Age: 34
Occupation Graphic Designer
Traits: Deep DC lore knowledge, collects rare issues

Goals:
‍•
Wants to see underrated villains get the recognition they deserve

Needs:
‍•
In-depth bios
• Strategic matchups
• asense of authenticity

The Casual Pop Culture Enthusiast
Name: Kayla 
Age: 27
Occupation: Marketing Coordinator
Traits: Loves superhero movies and viral content

Goals:
‍•
Looking for fun content tied to familiar names

Needs:
‍•
Quick summary
• Eye-catching visuals
• Shareable moments

The Competitive Superfan
Name: Devon 
Age: 27
Occupation:  College Student
Traits: Loves rankings, matchups

Goals:
‍•
Wants to "win" the bracket by predicting outcomes

Needs:
‍•
Live updates
• Tournament logic
• Results tracking

The Social Media Influencer
Name: Brooke 
Age: 29
Occupation:  Content Creator
Traits: Quick to jump on brand campaigns

Goals:
‍•
Create commentary content around villain battles

Needs:
‍•
Visual assets
• Character summaries
• Embeddable content

Preparing the Journey

Our team went through the process of rapidly visualizing, testing and refining thoughts and ideas before the development process. Below is a glimpse of how we defined our vision of the user's journey through the app by highlighting decision points, loops and any potential friction areas.

Earlty testing with Functionality

To help the team determine the priority of information, I designed the placement and layout of content in wireframe form which allowed for rapid iteration, feedback and discussions.

Once approved, I developed the wireframes into a working prototype to help simulate user interaction with the product and address any potential pain points discovered throughout the early stages.

Behind the Design Ecosystem

The visual design of DC Meta Madhouse is bold, chaotic, and deeply rooted in the aesthetic of DC’s iconic villains. The site features a dark, gritty color palette with splashes of neon and distressed textures, echoing the unpredictable energy of characters like The Joker and Harley Quinn. Comic book-inspired typography, animated transitions, and character-centric artwork created an immersive, high-stakes tournament atmosphere.

Bracket layouts are stylized with dramatic flair, while interactive elements—like hover states and voting buttons—keep the experience dynamic and engaging. The experience was designed to feel like stepping into a digital madhouse—unhinged, vibrant, and unmistakably DC.

Color System

Type Scale

Line Height

Final Look—

Reflection + Credits

The DC Metamadhouse website successfully combined fan engagement, immersive visuals, and interactive storytelling to create a standout digital experience. By gamifying villain matchups and incorporating bold comic-inspired design, the platform encouraged participation, debate, and repeat visits. Social sharing and dynamic bracket updates amplified reach while highlighting lesser-known characters, expanding audience appreciation for the DC Universe.

User interactions generated valuable insights to guide future campaigns, demonstrating how entertainment, branding, and data can coexist. Overall, the site positioned DC as both innovative and fan-focused, proving that villains can be just as compelling as heroes in driving engagement.

Creative Direction: Garrett Warren
Project Managers: Victor Frias, Rolando Vasquez
Lead Developer: Sarah Bostwick, Dennis Nguyen
Front-End Developer: Laura Lieu
UX: Matt Michalowski
Art Direction, Design: Orlando Antonio